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PAM UO V3 Final

PAM UO V3 Readme

Installation:
1) DELETE ALL PREVIOUS VERSIONS OF PAM UO. TWL and CAL need to delete their temporary rule files as well.
2) Unzip the zip file you downloaded..... wait... you already did that.
3) Extract the .PK3 file from the zip archive and FTP that to your server's uo/ directory.
4) Stop and restart your server.
5) READ THE IMPORTANT CHANGES SECTION BELOW!!!! They contain... important changes you should know about.

IMPORTANT CHANGE:
PAM UO will AUTOMATICALLY load a new map once enabled or disabled. This is done to FULLY prevent the "CL_GETSERVERCOMMAND: A reliable command was cycled out" error that occasionally occured in PAM UO.

If you are enabling or disablinb PAM UO in a config file, set the "svr_pamenable" cvar LAST and do not call for a map_rotate. Allow PAM UO to switch maps on its own, after the map switch you can do a map_rotate to get back on your map_rotation.

EXCEPTION:
If you server is not currently running when your config is run (for example the start-up config file), then you will still need a map_rotate or map call command in your config.


MAJOR Changes:
+Complete Script Revision on Ready-Up to solve the 'Stuck in Ready-Up' issues. If you get stuck in Ready-Up, this can be remedied by having ANY player on the server un-ready-up and re-readying-up.


+PAM ENABLE has been changed. svr_pamenable will now AUTOMATICALLY cause a new map to load (either foy or italy). This will COMPLETELY prevent the "CL_GETSERVERCOMMAND: A reliable command was cycled out" error that occasionally occured in PAM UO when the map was not changed after enabling or disabling PAM UO.

The exception to this is if your server is not currently RUNNING, or is not running in a supported gametype (CTF, S&D, or TDM).


+Automatic Map Restart on change of PAM Modes. The server will announce the change of PAM modes and automaticly restart the map for you. If the PAM mode is not recognized as being valid (for the current gametype), it will warn that the PAM mode was not recognized as being valid, but it will NOT restart the map. If you restart the map on your own, it will go into PUB mode.


+Auto-Demos are back. I have included script that should prevent the auto-demo function from being called on a player more than once per map. Essentially, I stop all demos recording at the beginning of a map (or as players join), then start a new one. But once the new one has started, Auto-Demo will not be called on that player again until he either leaves/re-joins, a map_restart is done, or the map changes.


+Visual que as to which players are ready or not. I have removed the screen-spamming "Waiting on such and such player" every 10 or so seconds since you can now see on the scoreboard who has/has not readied-up.


+PUB admin commands have been added to help admin your server (no, these will NOT work in match modes):
\rcon set g_switchteam [player #, or "all"] (Forces the identified player to the opposite team from what he is on, 'all' will swap all players)

\rcon set g_switchspec [player #] (For those annoying AFK player problems, but you don't want to kick the player, force him to Spectate)

\rcon set g_killplayer [player #] (Use this wisely... abuse it and you will end up with a very unpopular server)

Note: [player #] can be found by using the status command on the server:
\rcon status


Bug fixes:
+Fixed TDM so that a map_reset is done after the 2nd half ready-up (resets vehicles, dropped weapons, and such)
+Fixed TDM so that kills before a match start and after regulation time do not count towards scoring.
+Fixed TDM so that the 'Stock' End-of-Map Scoreboard reports the score correctly.
+Solved VEH_unlink problem, players in vehicles at the time of the automated team switch will be suicided.
+Fixed Bugs in the STOCK mp_peaks and mp_streets map scripts. Peaks now uses the correct uniforms for Americans.
+Fixed a very rare bug that could crash the server if a player was kicked from a server just before a tank is destroyed if that player was in that tank.
+The Ready-up script revision fixes crashes that were happening on servers during ready-ups with players that took a very, very long time to load and join maps.

Other changes:
+scr_allow_grenades now also prevents the nade spawns on Ponyri.
+Added a cvar (scr_allow_jeep_gunner) that can be used to disable the mountable guns on the jeeps.
+Added a cvar (scr_allow_mg42) that can be used to remove the stationary MG42s from maps.
+Added cb mode for TDM (clanbase)
+Added scr_selfDestructJeepTime, scr_selfDestructTankTime cvars to rule files; These set the amount of time a vehicle sits after being used before it blows up on its own.
+Added scr_force_bolt_rifles cvar. If on:
Russians will be forced to take the Nagant
Germans will be forced to take the Kar98
British will be forced to take the Enfield
Americans will be either the Kar98 or Nagant, which one depends on whether the map scripting allows Russian sounds