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PAM UO 3.2

Versión 3.2 pel PAM para el COD:UO, aquí tenéis el changelog en inglés:

1) Fixed a bug in new DOM scoring that was causing the flag intervals to not reset when it was captured by the other team and immediately re-captured.
2) Added some script to hopefully prevent double-ready-ups from occuring (where a player keeps getting multiple 'ready-not ready' notices while trying to ready-up)
3) Added PUB mode feature- Force Client Rate (scr_force_client_rate):  This cvar can be set on the server to force the client rate to the specified value.  Set this cvar to 25000 to force all player's rates to 25000 every few seconds.  Setting this cvar to 0 turns this feature off.
4) Added PUB mode feature- Empty Server Map Rotator (scr_empty_server_maprotate): It will allow you to specify a number (in minutes - min:5 - max:60) that an empty server will sit before rotating automaticly. This will override roundlengths in long gametypes such as CTF and BAS so that (if it is empty) the server will keep on rotating.
   -If even 1 person is on the server or joins the server the timer does not count.
   -If 1 person JOINS the server, it will reset the timer to 0.
   -If everyone leaves the server during a map, the timer will start within 60 seconds of everyone leaving.
5) Added PUB mode feature- Automatic AFK Monitor (scr_afk_limit): This cvar will set the ammount of time (in seconds) a player is allowed to stay in the same spot before assuming the player is AFK.  If a player has been determined to be AFK, he will automaticly be moved into spectate.  It WILL warn the player that he/she is about to get moved about 10-15 seconds before it does it to give those ULTIMATE campers out there a chance to register some movement.  Please note that rotational movement does NOT count, only the player's x-y coordinates on the map.
6) Added PUB mode feature- Automatic TK Monitor & Temp Ban Tool (scr_tk_limit): This cvar allows you to set a TK limit on your server.  Each TK up to the limit, the server will automaticly warn the TKer that they have 'x' number of TKs left before they are dealt with.  If the TKer REACHES the TK limit, PAM UO will use PB (if it is enabled) to kick and ban the player for 3 minutes. If PB is not enabled this will NOT work at all.  The TK counter restarts each map.
7) Fixed an exploit in DOM where a player could call an Arty Strike on the other team's spawn just before an All Cap Map-Reset and cause major problems.
Integrated Automatic execution of PB Config Files for supported leagues with published PB config files.  This will get run BEFORE the 1st half ready-up starts.  IT WILL CAUSE LAG WHILE THE PB CONFIG IS LOADING!
9) Added PUB mode feature- Admins can now run script-checks on suspicious players to see if they are using any scripts. Usage from rcon:
\rcon g_scriptsearch <player slot>
The player's slot can be gotten by doing an "\rcon status". NOTE THIS IS NOT THE PB PLAYER NUMBER! YOU MUST SUBTRACT ONE FROM THE PB PLAYER NUMBER TO GET THE PLAYER SLOT.
10) Automatic Script Checks (for PUB or Match Modes)- If a league choosed to disallow the use of scripts they can use the following cvars: pam_pb_scriptchecker & pam_pb_scriptcheck_timer.  Note that this will detect ALL PLAYER'S THAT HAVE BINDS WITH THE FOLLOWING STRINGS ANYWHERE IN THEM: ";", "exec", and "vstr". 

Plase note that just because a BIND is found does not mean it is a cheat bind, however both the cheat and the innocent binds will be recorded to your server's pb log file for review.

pam_pb_scriptchecker
0 = off, no automatic script checking
1 = one-time check just before the first round starts or as the players enter the server if they come in later
2 = same as 1, except random checks are made on players at an interval determined by the pam_pb_scriptcheck_timer cvar

pam_pb_scriptcheck_timer
set in seconds (minimum 30, maximum 300).  When this time period hits, one random player will be chosen and be checked for script usage.  The last 3 players checked are exempt from the random draw.

11) Automatic PB Log File Change (for matches only)- At the beginning of each map PAM UO will automatically increment the PB log file if you are in a match mode. It will also change the log file at the END of a map.  When the log file is changed, PB will automatically tell all players the name of the log file and the MD5 value of the file.

12) TWL PAM MODE NAME CHANGES-
S&D & CTF:
"twl_rifles" --> "twl_rifles_ladder" or "twl_rifles_league"

TDM:
"twl" --> "twl_4v4" or "twl_6v6"

13) ClanBase Rule File Change:  I have removed the sv_SniperLimit cvar from all ClanBase rule files since it is optional for matches.  This means that this cvar needs to be set correctly BEFORE a match begins.
14) Added ClanBase support for BAS gametype (pam_mode "cb")
15) Weapon Limits Bug Fix- Weapon Limits was counting the currently USED weapon (not the weapon selected in the menu) AND it was counting weapons being used by the other team (i.e. it was counting the Axis sniper rifles captured and being used by Allies against the Axis limit).