PAM UO 3.2
Versión 3.2 pel PAM para el COD:UO, aquí tenéis el changelog en inglés:
1) Fixed a bug in new DOM scoring that was causing the flag intervals
to not reset when it was captured by the other team and immediately
re-captured.
2) Added some script to hopefully prevent double-ready-ups from
occuring (where a player keeps getting multiple 'ready-not ready'
notices while trying to ready-up)
3) Added PUB mode feature- Force Client Rate
(scr_force_client_rate): This cvar can be set on the server to
force the client rate to the specified value. Set this cvar to
25000 to force all player's rates to 25000 every few seconds.
Setting this cvar to 0 turns this feature off.
4) Added PUB mode feature- Empty Server Map Rotator
(scr_empty_server_maprotate): It will allow you to specify a number (in
minutes - min:5 - max:60) that an empty server will sit before rotating
automaticly. This will override roundlengths in long gametypes such as
CTF and BAS so that (if it is empty) the server will keep on rotating.
-If even 1 person is on the server or joins the server the timer does not count.
-If 1 person JOINS the server, it will reset the timer to 0.
-If everyone leaves the server during a map, the timer will start within 60 seconds of everyone leaving.
5) Added PUB mode feature- Automatic AFK Monitor (scr_afk_limit): This
cvar will set the ammount of time (in seconds) a player is allowed to
stay in the same spot before assuming the player is AFK. If a
player has been determined to be AFK, he will automaticly be moved into
spectate. It WILL warn the player that he/she is about to get
moved about 10-15 seconds before it does it to give those ULTIMATE
campers out there a chance to register some movement. Please note
that rotational movement does NOT count, only the player's x-y
coordinates on the map.
6) Added PUB mode feature- Automatic TK Monitor & Temp Ban Tool
(scr_tk_limit): This cvar allows you to set a TK limit on your
server. Each TK up to the limit, the server will automaticly warn
the TKer that they have 'x' number of TKs left before they are dealt
with. If the TKer REACHES the TK limit, PAM UO will use PB (if it
is enabled) to kick and ban the player for 3 minutes. If PB is not
enabled this will NOT work at all. The TK counter restarts each
map.
7) Fixed an exploit in DOM where a player could call an Arty Strike on
the other team's spawn just before an All Cap Map-Reset and cause major
problems.
Integrated Automatic execution of PB Config Files for supported
leagues with published PB config files. This will get run BEFORE
the 1st half ready-up starts. IT WILL CAUSE LAG WHILE THE PB
CONFIG IS LOADING!
9) Added PUB mode feature- Admins can now run script-checks on
suspicious players to see if they are using any scripts. Usage from
rcon:
\rcon g_scriptsearch <player slot>
The player's slot can be gotten by doing an "\rcon status". NOTE THIS
IS NOT THE PB PLAYER NUMBER! YOU MUST SUBTRACT ONE FROM THE PB PLAYER
NUMBER TO GET THE PLAYER SLOT.
10) Automatic Script Checks (for PUB or Match Modes)- If a league
choosed to disallow the use of scripts they can use the following
cvars: pam_pb_scriptchecker & pam_pb_scriptcheck_timer. Note
that this will detect ALL PLAYER'S THAT HAVE BINDS WITH THE FOLLOWING
STRINGS ANYWHERE IN THEM: ";", "exec", and "vstr".
Plase note that just because a BIND is found does not mean it is a
cheat bind, however both the cheat and the innocent binds will be
recorded to your server's pb log file for review.
pam_pb_scriptchecker
0 = off, no automatic script checking
1 = one-time check just before the first round starts or as the players enter the server if they come in later
2 = same as 1, except random checks are made on players at an interval determined by the pam_pb_scriptcheck_timer cvar
pam_pb_scriptcheck_timer
set in seconds (minimum 30, maximum 300). When this time period
hits, one random player will be chosen and be checked for script
usage. The last 3 players checked are exempt from the random draw.
11) Automatic PB Log File Change (for matches only)- At the beginning
of each map PAM UO will automatically increment the PB log file if you
are in a match mode. It will also change the log file at the END of a
map. When the log file is changed, PB will automatically tell all
players the name of the log file and the MD5 value of the file.
12) TWL PAM MODE NAME CHANGES-
S&D & CTF:
"twl_rifles" --> "twl_rifles_ladder" or "twl_rifles_league"
TDM:
"twl" --> "twl_4v4" or "twl_6v6"
13) ClanBase Rule File Change: I have removed the sv_SniperLimit
cvar from all ClanBase rule files since it is optional for
matches. This means that this cvar needs to be set correctly
BEFORE a match begins.
14) Added ClanBase support for BAS gametype (pam_mode "cb")
15) Weapon Limits Bug Fix- Weapon Limits was counting the currently
USED weapon (not the weapon selected in the menu) AND it was counting
weapons being used by the other team (i.e. it was counting the Axis
sniper rifles captured and being used by Allies against the Axis limit).
Call of Duty